Missile Spread Reduces Missile spread. Stamina Templar Build PvE by Alcast. Wiki Feedback Thread MWO User Guide BattleMechs The Game; Overview. Makss Damage - 88 LINES! Ballistic weapons deal instantaneous kinetic damage but require careful consideration due to their reliance on ammunition. It’s time for the King. While it has the same bore, it is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal up to three times the damage of even an Ultra AC/5. Instead, we want the RAC/2 to be more focused on more reliable sustained damage for a lower heat cost as well as other attributes such as longer range and less projectile spread with these changes more overall sustain through a larger window to fire the weapon without the risk of jams. I just find the ammo usage payoff tends to be better with the 4 column rather than the 5. King Crab is a long-requested chassis, with the most remarkable and unique feature being its ability to mount 2 plus-sized ballistics (AC/20 and/or Gauss), making it the first IS Assault to have that ability. The numbers indicate how powerful the weapon is; the AC/2 does comparatively light damage, but has enormous range, while the AC/20 does absolutely crushing damage (it’s the most damaging weapon in the game!) Makss Damage - 64 LINES! Current Stock: Contact Us Contact A Distributor. It features leader boards and a reward structure completely new to MWO and not related to Quick Play or Faction Play. [wildandcrazy]. Broker: TimeToExecute by … Developed in 3062 by the Federated Commonwealth, the Rotary Autocannon/5 is based only loosely on the Autocannon/5. Registered in England and Wales No. A good damage model can really set a game apart and make it even more enjoyable. I'll fire in single shot and double shot mode when I need 10s or 11s, but go full 6x mode when its an easy shot. I agree with what everyone else is talking about here, that they're probably not optimal but definitely hella fun. Jump to: navigation, ... Decreases the duration of time required before a laser deals its full amount of damage. Simulates effects of mech quirks (see exceptions below). Redshift Darkstar New Member. Supports heat, cooldown, duration, velocity and range multipliers for IS and clan mechs. However, with a 20% chance, it will jam, rendering the weapon useless for 5 … 2 Price for 1 day cover for up to 9 people travelling in a vehicle up to 1 year old in Zone 1. 6 months ago. WRC Corona Rally Mexico 2004 Sébastien Loeb & Daniel Elena, mechanical damage, SS6 Derramadero. Thanks, I didnt see the weight difference. Anyone can participate in the Solaris Games, for both the 1 vs 1 and 2 vs 2 Divisions. High Single Target and AoE damage. Last Updated: 12-Dec-2015. Double AC2 doesn't get you nearly the respect. Gestalt analysis pairs the cheering crowd with "UAC-5 ... 2.5hr stream was had on a few points in relation to improving MWO. Jumping too high without cushioning your fall at the end can and will result in damage to your legs. You usually create good threads with enduring value. I'm one of those silly people who only uses the x4 RoF for RAC-5s because of the combination of cluster hit table efficiency and lower jam probability. Certainly nothing to do with the LLas vs RAC analysis, but certainly something to consider if you are mounting other weapons as you would on most things over 50 tonnes. Outstanding Breakdown Cover from the RAC. BUT it was released, and thanks to things like quirks and hitboxes and stuffs, it’s not actually trash. Install Death Clock By LordStrucker. Gojjira-proudmoore (Gojjira) 4 November 2019 20:02 #7. In terms of raw damage over time, the LLs match the RAC-5 at 6x rate of fire over time. I've always preferred 5 round to 6 round bursts. Needless to say, if you're close enough to the enemy to fire a RAC/5, you may not be able to spare a turn or three to unjam the RAC. UAC/5: On average jams every 6.67 shots fired in cooldown resulting in a 5 second jam time: 6 shots (first shot + 6.67 fast shots) * 5 damage / (6.67 * 0.83 seconds + 5 seconds jam) = 38.33 damage / 10.5361 seconds = 3.638 dps. There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . Note that RAC 2's generate ghost heat after 3, and RAC 5's generate ghost heat after 2. They don't know whats hitting them they just know they get hit over and over. Features leader boards and a little worse on the cluster Hits table and the AC/20 Insurance agent...... it makes my head hurt ca n't fit a light engine and... Encounters with just a few times side torso Reduces duration of an Ultra 5. But can reach out to long ranges and Play 1 match weight of the location hit then... 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